make a basic arm, but don't do the fingers on the first try, and don't model fine muscle/tendon detail). Model purely to try and capture a certain form, but don't be too ambitious at first (e.g. Reference images (where images are on surfaces inside Wings) are nice, though last time I checked it required another program and was a pain. Finding useful (though possibly in poorer taste) images for that is left as an exercise for the reader (hint: use the internet). You don't want to jump into complicated folded cloth modeling from the beginning- basic human form comes first. The muscles visible through skin (learn the muscle names if you want to communicate with anyone or the search engines about them). Search again) that show underlying muscles alone, and try to match these with Sticking out- and find some good anatomical illustrations (google image If you want to do a lot of muscle detail, look for extremely fit athletes orīodybuilder images where a lot of muscles and tendons are flexed and The non-computer images are better if screen real-estate is an issue. Most magazines have lots of pictures of lots of people. Magazines- Pretty much anything fashion oriented works here, or sports, or news.The peoples faces and bodies are pretty uniform, and without much character, but this isn't that important early on. Usually everyone is in basically the same standing pose, so this is good to start out with. Catalogs- Sign up for a few at the website for the publisher.It's better the more images from multiple angles of the same person, so trying searching for celebrities and tons of results will come in. ![]() Google image search- lots of dead and irrelevant links to wade through, but if you search for 'hand' you'll probably get a few usable hand images to model from.There's much in the way of cheap and free images on the internet and elsewhere: What you need is a good source of images of people- but I've gotten along without buying anything tailored to art. Drawing experience helps, but the nice thing about 3D is that simple shadowing is automatic- sculpture experience probably applies more directly. It's probably nice to have a good anatomy for artists reference book, actual art instruction background, or anything else specifically tailored for art. Teapots and other simple inanimate objects are pretty boring. Hopefully a lot of messing around has made you familar with the Wings interface, so you can try and model something for real.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |